S
simondanisch
We ported pbrt-v4 to Julia and built it into a Makie backend. Any Makie plot can now be rendered with physically-based path tracing.
Julia compiles user-defined physics directly into GPU kernels, so anyone can extend the ray tracer with new materials and media - a black hole with gravitational lensing is ~200 lines of Julia.
Runs on AMD, NVIDIA, and CPU via KernelAbstractions.jl, with Metal coming soon.
Demo scenes: github.com/SimonDanisch/RayDemo
Comments URL: Show HN: A physically-based GPU ray tracer written in Julia | Hacker News
Points: 166
# Comments: 66
Continue reading...
Julia compiles user-defined physics directly into GPU kernels, so anyone can extend the ray tracer with new materials and media - a black hole with gravitational lensing is ~200 lines of Julia.
Runs on AMD, NVIDIA, and CPU via KernelAbstractions.jl, with Metal coming soon.
Demo scenes: github.com/SimonDanisch/RayDemo
Comments URL: Show HN: A physically-based GPU ray tracer written in Julia | Hacker News
Points: 166
# Comments: 66
Continue reading...